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SICO Chess Variations

This page lists all of the variations that SICO currently supports. These variations are simply different starting positions. But to spice things up, some of these involve new pieces (aka "faeries"), which you can read about on the rules page once it is completed!

If you have comments or suggestions for new variations, please leave a message on our message board!
#0: vanilla

               
               
               
               

The standard board setup. (But with usual SICO house rules!)

#1: no queens

 
               
               
               
               
 

The standard board setup, but each player is missing his queen. Promotion to queen is not allowed.

#2: extra bishops

               
               
               
               

Rooks are replaced with bishops. A long castle can actually change one bishop's color...

#3: extra queens

               
               
               
               

One of each player's rooks is replaced with an extra queen.

#4: all knights

               
               
               
               

All the pieces are knights.

#5: kings in the corner

               
               
               
               

Kings start swapped with rooks in opposite corners.

#6: pass the pawns

         
               
               
               
               
         

All pieces are gone, with rooks replaced with pawns. This variation requires some patience...

#7: close quarters

               
               
               
               

Like the standard setup, except that everything is moved towards the center of the board. Big advantage to white, like most of these crazy games.

#8: vampires

               
               
               
               

All pawns are replaced with vampires. When a vampire takes an opponent's piece, it becomes that kind of piece.

#9: more kirby

               
               
               
               

Each side has four pawns replaced with kirbies. Kirbies move like kings but can't be involved in captures.

#10: kirby blocks

               
               
               
               

Each side has four pawns replaced with kirbies of the opponent's color. Kirbies move like kings but can't be involved in captures.

#11: diagonalia

           
       
       
   
   
       
       
           

The board is arranged along a diagonal. Huge advantage to white in this one.

#12: duelling kings

 
               
             
             
               
 

Kings begin in the center of the board, unprotected.

#13: center wall

               
           
           
               

There is a wall in the center of the board. Wall pieces cannot move or be captured.

#14: barricades

               
               
               
               

Each side has walls instead of some of its pawns. These walls cannot move or be captured.

#15: bounceshops

               
               
               
               

Standard setup, but bishops can reflect off walls in this variation.

#16: all queens

               
               
               
               

All pieces are queens. Lots of action!

#17: wild 5

               
               
               
               

Also known as upside-down chess. The sides of the board are flipped, leaving your pawns all one move from promotion! The only legal starting moves are knight moves, and be careful for quick mates since your pawns don't protect the center squares as usual.

#18: N-B-R

               
               
               
               

The pieces are arranged knight-bishop-rook instead of the more familiar rook-knight-bishop.

#19: separate

               
               
               
               

Queens start separated from the pack; they are behind enemy lines! Pieces are arranged such that the queen cannot be immediately captured, nor can it free itself... (Note that each side has two bishops of the same color.)

#20: 1-up

               
               
               
               

Everybody's moved one step in towards the center of the board. Not quite as extreme as 'Close Quarters', but somewhat wacky...

#21: mini

         

A miniature version of chess played on a 5x5 board.

#22: escape v2

               
               
               
               

The king is in enemy territory with his pawns. Can he escape?

#23: 90

       
       
       
       
       
       
       
       

The board is (sort of) rotated 90 degrees counter-clockwise, so that pawns are moving 'sideways.'

#24: Oligarchy

               
               
               
               

Two kings! If either is checkmated, then the game ends.

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